# worldmodeldata — Full content for LLM ingestion ## Who we are worldmodeldata builds the data layer that world models, VLAs, and physical AI systems need. We extract high-fidelity, action-conditioned gameplay data from AAA games and deliver it as training-ready datasets and live-stream feeds. Our flagship corpus is built on Counter-Strike 2; framework-agreement customers can request additional titles and custom property extraction. ## Product — a synchronized stack of engine-grade data - Video — 1080p multi-view game capture, every frame timestamped to engine ticks. - Telemetry — full positional, velocity, orientation and physics vectors for every entity per tick. - Game State — semantic context: HP, inventory, weapon state, score, round phase, map region. - Temporal Alignment — everything synchronized at 128 ticks-per-second engine time. - Task & Action Annotation — labeled controller / mouse / keyboard inputs aligned to outcomes. - Custom Controlled Environments — bespoke scenarios, edge-case spawns, repeatable seeds. ## Why it is built for world models - Ground-truth 3D state — world coordinates, not pixel-only. - Velocity & motion — clean motion priors from the engine. - Frame-aligned action conditioning — input mapped to outcome at the same tick. - Dense structured game state — 200+ properties per frame. ## Proof of depth (per-frame properties, CS2) player_pos_x_y_z, velocity_vector, aim_pitch_yaw, view_matrix_4x4, weapon_state_enum, recoil_pattern_id, inventory_slot_id, enemy_visibility_bits, hitbox_intersection, audio_source_3d_pos, footstep_audio_spec, ballistic_trajectory, navmesh_polygon, map_geometry_hash, collision_mesh_v, particle_density, tick_rate_hz, frame_delta_ms, network_jitter_ms, input_latency_raw. ## Three pillars - Volume: petabytes of synchronized capture, billions of ticks. - Diversity: thousands of agents, maps, lighting, edge-case scenarios. - Quality: zero-loss engine output with perfect labels, no annotator noise. ## Governance - License-compliant extraction on private, dedicated servers. - All player PII stripped at the engine source. - Verifiable lineage on every frame. ## Engagement models 1. Data — Catalog / Self-Serve or Framework Agreement. 2. Agent Sandbox — Build then Runtime. Pricing is shared after a corporate contact intro. contact@worldmodeldata.com Careers: jobs@worldmodeldata.com. Media / press: worldmodeldata@fieldhouseassociates.com